Locking the game at 30FPS would have produced a more visually consistent look, as well as a more predictable, "reliable" feel from the controls - plus less judder on-screen in panning shots and the like. This rendition of God of War III is v-synced (so no tearing), and based on our playthrough across the two videos, we have an average of 36.81FPS, a low of 24FPS and a high of 56FPS.Īverage frame rates aren't usually that much of a useful stat, but here it's a pretty decent indication of overall performance throughout - which is curious. However, the performance level in the sampler is intriguing. Yes, there's obviously a better-than-usual chance that the final code will improve over what we see in the demo. The only downers are a few low-poly edges and the reduced alpha buffers, but the impact on overall image quality isn't really a problem at all. The texture filtering employed is of an excellent quality. The depth-of-field effect isn't "in your face", it just works and looks superb. The per-pixel lighting in combination with the high-quality texture work produces some uncanny effects (for example, on the marble). Into part two and the Sony Santa Monica studio's range of effects comes to the fore a touch more prominently. This is where things begin to get seriously impressive. The second part of the E3 demo playthrough. The code appears to be using 2x multisamping anti-aliasing, but similar to Killzone 2, the choice of colour palette helps in adding to the edge-smoothing effect. The texture work is of an outstanding quality throughout, special effects are used in a subtle and reserved manner, lighting is exemplary. It's not really so self-evident on compressed internet video assets. Our initial technical analysis of the E3 demo remains relevant (it is the same code after all), but what is noteworthy is just how clean God of War III is. Skip ahead if you want to see new stuff, hit the play button to check out the frame-rate analysis. This video essentially replicates the God of War III playthrough as seen in Sony's E3 conference. If you've already eagerly consumed the E3 press materials, skipping ahead to the second vid is probably worthwile. The first effectively covers what was shown in the Sony press conference at E3, the second shows what comes afterwards, and it's here that the demo really comes into its own - becoming that much more of a technical showcase. Indeed, there's so much to show that we've cut the video analysis into two parts with only minor edits. At around 2.6GB in size, the God of War III E3 demo is one of the meatiest sampler downloads we've yet experienced, but the lengthy wait is worth it bearing in mind the length and breadth of the content on offer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |